﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using Microsoft.Xna.Framework;

namespace Babylon.Primitives
{
    /// <summary>
    /// Base interface for vertex structures (used by base class of 3d primitives)
    /// </summary>
    public interface IPositionNormal
    {
        /// <summary>
        /// Get or set the position
        /// </summary>
        Vector3 Position { get; set; }

        /// <summary>
        /// Get or set the normal
        /// </summary>
        Vector3 Normal { get; set; }
    }

    /// <summary>
    /// Interface adding TexCoords to the basic vertex info
    /// </summary>
    public interface IPositionNormalTexture : IPositionNormal
    {
        /// <summary>
        /// Get or set the texture coordinates
        /// </summary>
        Vector2 TexCoords { get; set; }
    }
}
